Useful Context: Right now, our player can keep accelerating for ever and go fast as it wants. Using Sin and Cos to add headbob movement to the camera to make it look like the player is really

Fps1 3 Basic Walking Running Unity3D Fps Game Design Tutorial - Drama Where It Fits

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Right now, our player can keep accelerating for ever and go fast as it wants. Using Sin and Cos to add headbob movement to the camera to make it look like the player is really

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  • Right now, our player can keep accelerating for ever and go fast as it wants.
  • Using Sin and Cos to add headbob movement to the camera to make it look like the player is really

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