Core Summary: Previously, I finished writing a class that represents a texture in the low-level DirectX renderer. Previously, we finished the code that handles the transfer of light data to the GPU,
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Previously, I finished writing a class that represents a texture in the low-level DirectX renderer. Previously, we finished the code that handles the transfer of light data to the GPU,
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- Previously, we finished the code that handles the transfer of light data to the GPU,
- Today, we'll finish writing the code that saves the geometry to asset files.
- Previously, I finished writing a class that represents a texture in the low-level DirectX renderer.
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