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Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers. Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ...
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In this video, I'll be writing the logic for loading project templates from which we'd like to create In the last episode we created data structures and functions that manage directional lighting data. Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a ...
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- Previously, we finished the code that handles the transfer of light data to the GPU, using resource buffers.
- Today I'd like to add a panel to the geometry editor with some controls, so that we can highlight and isolate different parts of a ...
- Although the code for sending geometry content to the graphics renderer is ready for use, I'd like to spend a bit more time and ...
- In this video, I'll be writing the logic for loading project templates from which we'd like to create
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