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A short video showing a few compositor effects that can be made with the I added a mesh into ogres resource manager to get a feel for how they might be loaded/managed in a Today we take a look at the long running (almost 25 years!!!) open-source C++ based graphics rendering/

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  • I added a mesh into ogres resource manager to get a feel for how they might be loaded/managed in a
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Game Engine with Ogre3D

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