Quick Context: In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager. By the end of this video, you'll have everything you need to create an complete

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In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager. Show your Support & Get Exclusive Benefits on Patreon (Including Access to this

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By the end of this video, you'll have everything you need to create an complete In this episode we'll add checkpoints and the ability to respawn the player after dying.

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  • In this episode we'll add checkpoints and the ability to respawn the player after dying.
  • In this part, we will let the player die when it collides with a trap and restart the level using the SceneManager.
  • Show your Support & Get Exclusive Benefits on Patreon (Including Access to this
  • By the end of this video, you'll have everything you need to create an complete

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