Quick Topic Notes: Next we have the player run along the track, and even stop at the end! We refactor the interface and some of the other code to make it easier to add new features.

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Next we have the player run along the track, and even stop at the end! We refactor the interface and some of the other code to make it easier to add new features.

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  • We refactor the interface and some of the other code to make it easier to add new features.
  • Next we have the player run along the track, and even stop at the end!

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See Context Guide
Game Programming Patterns part 23.3 - (JavaScript, P5.js) Moving the level

Game Programming Patterns part 23.3 - (JavaScript, P5.js) Moving the level

Read more details and related context about Game Programming Patterns part 23.3 - (JavaScript, P5.js) Moving the level.

Game Programming Patterns part 23.2 - (JavaScript, P5.js) Dynamically creating the level

Game Programming Patterns part 23.2 - (JavaScript, P5.js) Dynamically creating the level

Read more details and related context about Game Programming Patterns part 23.2 - (JavaScript, P5.js) Dynamically creating the level.

Game Programming Patterns part 23.1 - (JavaScript, P5.js) Rebuilding the running game

Game Programming Patterns part 23.1 - (JavaScript, P5.js) Rebuilding the running game

We find ourselves circling back around to the beginning. We are rebuilding the Runner using what we have learned from the ...

Game Programming Patterns part 23.5 - (JavaScript, P5.js) Making the player run

Game Programming Patterns part 23.5 - (JavaScript, P5.js) Making the player run

Next we have the player run along the track, and even stop at the end! The camera is also now following the player instead of ...

Game Programming Patterns part 23.6 - (JavaScript, P5.js) Resetting the game

Game Programming Patterns part 23.6 - (JavaScript, P5.js) Resetting the game

Read more details and related context about Game Programming Patterns part 23.6 - (JavaScript, P5.js) Resetting the game.

Game Programming Patterns part 23.9 - (JavaScript, P5.js) Jumping

Game Programming Patterns part 23.9 - (JavaScript, P5.js) Jumping

We add the ability for the player to jump, thus avoiding death. Links code ...

Programming a Tetris Game with JavaScript and P5.js (Part III - Rotation/Transpose)

Programming a Tetris Game with JavaScript and P5.js (Part III - Rotation/Transpose)

Read more details and related context about Programming a Tetris Game with JavaScript and P5.js (Part III - Rotation/Transpose).

Game Programming Patterns part 23.7 - (JavaScript, P5.js) Refactoring

Game Programming Patterns part 23.7 - (JavaScript, P5.js) Refactoring

We refactor the interface and some of the other code to make it easier to add new features. Links code ...

Game Programming Patterns part 23.8 - (JavaScript, P5.js) Dying

Game Programming Patterns part 23.8 - (JavaScript, P5.js) Dying

Read more details and related context about Game Programming Patterns part 23.8 - (JavaScript, P5.js) Dying.

Game Programming Patterns part 23.4 - (JavaScript, P5.js) Adding a camera system

Game Programming Patterns part 23.4 - (JavaScript, P5.js) Adding a camera system

Read more details and related context about Game Programming Patterns part 23.4 - (JavaScript, P5.js) Adding a camera system.