Page Brief: Game capture is more than playing a game well, it's being an actor, director, and camera operator. The third installment of the top-rated Practical Law for Indies series is here!

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Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project 5 years in the making, ... Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ...

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In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ... Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ... The third installment of the top-rated Practical Law for Indies series is here!

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The third installment of the top-rated Practical Law for Indies series is here! Game capture is more than playing a game well, it's being an actor, director, and camera operator.

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  • The third installment of the top-rated Practical Law for Indies series is here!
  • Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ...
  • Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project 5 years in the making, ...
  • In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...

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GDC 2018 Flash Forward: #1ReasonToBe

GDC 2018 Flash Forward: #1ReasonToBe

Read more details and related context about GDC 2018 Flash Forward: #1ReasonToBe.

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

GDC 2018 Flash Forward: Game Design Beyond Screens and Joysticks

Keyboards, mice and twin stick pads constitute an overwhelming majority of game controlling devices, while displays and ...

GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition

GDC 2018 Flash Forward: Practical IP Law for Indie Developers 301: Plain Scary Edition

Do you own your game? The third installment of the top-rated Practical Law for Indies series is here! Join indie game lawyer Chris ...

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

GDC 2018 Flash Forward: Tools Tutorial Day: UX Microtalks

What is “UX”? Why are so many people talking about it? How does it relate to tools development? This series of microtalks will ...

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

GDC 2018 Flash Forward: The IndieMegaBooth Showcase

Check out the Indie MEGABOOTH Showcase on the 3rd floor of Moscone West during

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

GDC 2018 Flash Forward: Producer Bootcamp: Production Tales: Managing Up, Managing Down

In this 2 part session you will get to hear about and discuss techniques and tips for working as a producer; managing up ...

GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period

GDC 2018 Flash Forward: 'For Honor': From a Great Launch to a Challenging Live Period

Roman Campos Oriola and Damien Kieken, respectively Creative Director and Game Director on 'For Honor', will share the story ...

GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers

GDC 2018 Flash Forward: Capturing Great Footage for Game Trailers

Game capture is more than playing a game well, it's being an actor, director, and camera operator. Learn tricks and techniques to ...

GDC 2018 Flash Forward: The Production Challenge of Mega Projects

GDC 2018 Flash Forward: The Production Challenge of Mega Projects

Nouredine Abboud from Ubisoft Paris is the Senior Producer leading 'Ghost Recon Wildlands', a project 5 years in the making, ...

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

GDC 2018 Flash Forward: 'Race for the Galaxy': A Neural Network in Production

Neural networks have long been viewed with skepticism in game AI. However, there are times when their use is not only ...