Simple Overview: Tony Tamasi, NVIDIA's VP of Technical Marketing, is back to give us a rundown on Quake II RTX and how it applies an advanced ... In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple

Gimpy Software Real Time Ray Tracer Example - Decision Guide

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I sped this up 2x for better viewing, since it takes EVEN longer to generate an image. In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple

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Tony Tamasi, NVIDIA's VP of Technical Marketing, is back to give us a rundown on Quake II RTX and how it applies an advanced ...

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  • I sped this up 2x for better viewing, since it takes EVEN longer to generate an image.
  • In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple
  • Tony Tamasi, NVIDIA's VP of Technical Marketing, is back to give us a rundown on Quake II RTX and how it applies an advanced ...

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Open Reader Guide
Gimpy Software - Real-time  Ray Tracer Example

Gimpy Software - Real-time Ray Tracer Example

Read more details and related context about Gimpy Software - Real-time Ray Tracer Example.

Real-time CPU ray-tracer (no opengl, no shaders)

Real-time CPU ray-tracer (no opengl, no shaders)

In order to support in-house TRSE demo effects for the C64/VIC20, I decided to implement a simple

Simple Software Real-Time Ray Tracing (S2R2)

Simple Software Real-Time Ray Tracing (S2R2)

Read more details and related context about Simple Software Real-Time Ray Tracing (S2R2).

Remastering 1997’s Quake II with Ray Tracing

Remastering 1997’s Quake II with Ray Tracing

Tony Tamasi, NVIDIA's VP of Technical Marketing, is back to give us a rundown on Quake II RTX and how it applies an advanced ...

Ray Tracing in 5 minutes

Ray Tracing in 5 minutes

Read more details and related context about Ray Tracing in 5 minutes.

Real-Time Ray Tracing Project

Real-Time Ray Tracing Project

Read more details and related context about Real-Time Ray Tracing Project.

Realtime Ray Tracing in XNA - Proof Of Concept - 03

Realtime Ray Tracing in XNA - Proof Of Concept - 03

Okay, here's the last one for the day. Good enough for a weekend project... besides, I have chores to do.

basic realtime raytracing

basic realtime raytracing

Read more details and related context about basic realtime raytracing.

Real-Time Ray-Tracer OpenGL 4.3 Compute Shaders

Real-Time Ray-Tracer OpenGL 4.3 Compute Shaders

Just trying out compute shaders. Might upgrade this demo with extra bling.

3D Ray Tracer Written in C | Part 2: Planes, Lights, and Shadows

3D Ray Tracer Written in C | Part 2: Planes, Lights, and Shadows

I sped this up 2x for better viewing, since it takes EVEN longer to generate an image.