Topic Signal: today I finally started working on the long postponed grid based dungeon fights. This video shows some tests about modifying textures dynamically using

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the core, pm1 is a clone of pm, and helps to bring color back into what's generated ^^ l = (int)Math.floor(Math.random()*128); ... today I finally started working on the long postponed grid based dungeon fights.

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  • today I finally started working on the long postponed grid based dungeon fights.
  • This video shows some tests about modifying textures dynamically using
  • the core, pm1 is a clone of pm, and helps to bring color back into what's generated ^^ l = (int)Math.floor(Math.random()*128); ...

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today I finally started working on the long postponed grid based dungeon fights. I managed to get visual paths working on the grid, ...