Main Points: Just some shaders i made that take a texture (usually the one as the emmisive) and create a A short video showing a few compositor effects that can be made with the

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I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true). A short video showing a few compositor effects that can be made with the

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This video shows the OpenGL Renderer with the Terra System and Shadow Casting spot or point lights. Just some shaders i made that take a texture (usually the one as the emmisive) and create a

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  • I use Bump mapping shader for OpenGLSL book 2nd edition and SHADOWTYPE_TEXTURE_ADDITIVE with selfShadow(true).
  • This video shows the OpenGL Renderer with the Terra System and Shadow Casting spot or point lights.
  • Just some shaders i made that take a texture (usually the one as the emmisive) and create a
  • A short video showing a few compositor effects that can be made with the

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