Useful Context: Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ... Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

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Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy. In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU.

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Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ... I re-factored the code, changes : - Cleaner primitives management in the shader.

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  • I re-factored the code, changes : - Cleaner primitives management in the shader.
  • In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU.
  • Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...
  • Attempting to render more intricate scenes using an acceleration structure called a Bounding Volume Hierarchy.

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Here are the changes for this new version : - Re-factored the camera system, the camera is now easy to manipulate and moving ...

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Coding Adventure: Ray Tracing

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Coding Ray Tracer in GLSL on Shadertoy(July 29 2019 Live Stream)

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Realtime glsl raytracer - 3

Realtime glsl raytracer - 3

I re-factored the code, changes : - Cleaner primitives management in the shader. - Cleaner shaders management in the program.

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Realtime glsl raytracer - 6

In this new version, i spent a lot of time on the user interaction and delegating some tasks to the CPU. News in this version : - CPU ...

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