In Brief: See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe. It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.

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It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow. See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe.

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  • See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe.
  • It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.

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GPU-based Geometry Clipmaps

GPU-based Geometry Clipmaps

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GPU-based Geometry Clipmaps

GPU-based Geometry Clipmaps

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GPU based Geometry Clipmaps

GPU based Geometry Clipmaps

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Origin shifting + GPU-Based Geometry Clipmaps = Monster sized maps

Origin shifting + GPU-Based Geometry Clipmaps = Monster sized maps

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Geometry clipmaps: Terrain rendering using nested regular grids (SIGGRAPH 2004)

Geometry clipmaps: Terrain rendering using nested regular grids (SIGGRAPH 2004)

See project page Video accompanying the technical paper: Frank Losasso, Hugues Hoppe.

GPU Geometry Clipmaps

GPU Geometry Clipmaps

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GPU based Geometry Clipmap

GPU based Geometry Clipmap

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Optimizing Geometry for the GPU | Zeux

Optimizing Geometry for the GPU | Zeux

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Environment rendering: Terrain GPU Geometry Clipmap

Environment rendering: Terrain GPU Geometry Clipmap

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Geometry Clipmaps - High Resolution

Geometry Clipmaps - High Resolution

It's currently a bit laggy, even when no new terrain is loaded, so I'll need to investigate why the terrain rendering is slow.