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GPU-generated DISTANCE FIELDS [Voxel Devlog #8]

GPU-generated DISTANCE FIELDS [Voxel Devlog #8]

Please check out the online demo: In this video, I talk about my exploration into the use of ...

Voxel Space (Comanche Terrain Rendering)

Voxel Space (Comanche Terrain Rendering)

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700 Million voxels raindrop impact simulation (48GB Quadro RTX 8000, 8K video)

700 Million voxels raindrop impact simulation (48GB Quadro RTX 8000, 8K video)

FluidX3D source code: With a novel "Esoteric-Pull" in-place streaming scheme, ...

Destructible procedural world without voxels? AHT Devlog #4

Destructible procedural world without voxels? AHT Devlog #4

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How I tripled the render distance in my game engine [Voxel Devlog #16]

How I tripled the render distance in my game engine [Voxel Devlog #16]

Read more details and related context about How I tripled the render distance in my game engine [Voxel Devlog #16].

Doubling the speed of my game's graphics [Voxel Devlog #18]

Doubling the speed of my game's graphics [Voxel Devlog #18]

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Infinite voxel terrain on the GPU

Infinite voxel terrain on the GPU

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Implementing sparse voxel octrees and the ray caster [Voxel Devlog #1]

Implementing sparse voxel octrees and the ray caster [Voxel Devlog #1]

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GPU-Driven Voxel Engine: Random Exploration and New Features

GPU-Driven Voxel Engine: Random Exploration and New Features

Here I'm exploring the latest snapshot of my fully shader-based

The PERFECT voxel rendering pipeline (and online demo) [Voxel Devlog #7]

The PERFECT voxel rendering pipeline (and online demo) [Voxel Devlog #7]

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