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Jason Gregory ( of Naughty Dog discusses the architectural details behind the codebases of large, ... An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...

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HandmadeCon 2015 - Mike Acton

HandmadeCon 2015 - Mike Acton

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HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 1)

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HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

HandmadeCon 2016 - HandmadeCon 2015 Q&A (Part 2)

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HandmadeCon 2015

HandmadeCon 2015

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HandmadeCon 2015 - Jonathan Blow

HandmadeCon 2015 - Jonathan Blow

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HandmadeCon 2015 - Pat Wyatt

HandmadeCon 2015 - Pat Wyatt

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HandmadeCon 2016 - Large-scale Systems Architecture

HandmadeCon 2016 - Large-scale Systems Architecture

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HandmadeCon 2015 - Tommy Refenes

HandmadeCon 2015 - Tommy Refenes

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Commute talk: Data-oriented design

Commute talk: Data-oriented design

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HandmadeCon 2016 - History of Software Texture Mapping in Games

HandmadeCon 2016 - History of Software Texture Mapping in Games

An oral history of the development of software texture mapping technology for games featuring Chris Hecker ...