Short Overview: Localized rotation was missed in the last update but has been added to dice. In this video I take the same style shape as the last study and radial it by 3 and solve it for quads.

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Set origin was added as of _12 however this update aims to formalize it a bit by locking in the X axis for line while displaying the ... To close the log on dice I also wanted to show dice w/ curve in the context of I wanted to demonstrate the improvements w/ radial array in the context of a corner.

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I wanted to demonstrate the improvements w/ radial array in the context of a corner. Localized rotation was missed in the last update but has been added to dice.

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  • To close the log on dice I also wanted to show dice w/ curve in the context of
  • In this video I take the same style shape as the last study and radial it by 3 and solve it for quads.
  • I wanted to demonstrate the improvements w/ radial array in the context of a corner.
  • Set origin was added as of _12 however this update aims to formalize it a bit by locking in the X axis for line while displaying the ...

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Review Full Context
#hardops 987_14: WorkTheCorner5

#hardops 987_14: WorkTheCorner5

I wanted to demonstrate the improvements w/ radial array in the context of a corner. I almost broke at the end with getting the right ...

#hardops 987_13 - Set Origin: Axial Line, Default X Axis and Quad View Support

#hardops 987_13 - Set Origin: Axial Line, Default X Axis and Quad View Support

Set origin was added as of _12 however this update aims to formalize it a bit by locking in the X axis for line while displaying the ...

#hardops 987_14: Dice Localized Rotation

#hardops 987_14: Dice Localized Rotation

Localized rotation was missed in the last update but has been added to dice. Now rotation is taken into account. New to ...

#hardops 987_5 - Bevel Helper

#hardops 987_5 - Bevel Helper

The bevel helper was improved with 987_5. In this video we go over the result! New to

#hardops 987_14: Dice w/Curve

#hardops 987_14: Dice w/Curve

To close the log on dice I also wanted to show dice w/ curve in the context of

#hardops 987_14: CylinoidV4

#hardops 987_14: CylinoidV4

Cylinoids get easier and easier. Let's discuss their approach as of #

#hardops 987_5 - Array Improvements

#hardops 987_5 - Array Improvements

Read more details and related context about #hardops 987_5 - Array Improvements.

#hardops 987_15 - 3 - Way Toposolve

#hardops 987_15 - 3 - Way Toposolve

In this video I take the same style shape as the last study and radial it by 3 and solve it for quads. I also review other solutions over ...

#hardops 987_4 - Update Log

#hardops 987_4 - Update Log

Sculpting was the aim for this week. And assisting dyntopo sculpting a little. Uniquify also remains a popular topic worth ...

#hardops 987_14: Dice Topological Rewrite

#hardops 987_14: Dice Topological Rewrite

Our aim is to rewrite topology with dice. This video shows that process with the current version of