In Brief: Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative.

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Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative.

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  • Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative.

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Open Topic Notes
Heartbound - Dynamic Lighting Tests

Heartbound - Dynamic Lighting Tests

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Heartbound - Lighting Tests

Heartbound - Lighting Tests

Playing around with shadows. Ended up not using this but it looked neat at the time.

Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect.

Dynamic Lighting Was Better Nine Years Ago | A Warning About 9TH Gen's Neglect.

Poor optimization is a broad topic which is why we're making sure to define the common game scenario that drives our initiative.

Heartbound - Lightning Crash

Heartbound - Lightning Crash

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Heartbound - Shader Tests

Heartbound - Shader Tests

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Heartbound - Rain and Thunder

Heartbound - Rain and Thunder

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I CAN'T WIN! - Heartbound Demo

I CAN'T WIN! - Heartbound Demo

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Dynamic Lighting & Vision Guide - Foundry VTT Tutorial (V10-V12)

Dynamic Lighting & Vision Guide - Foundry VTT Tutorial (V10-V12)

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Basic dynamic lighting tests @ 2015-11-30

Basic dynamic lighting tests @ 2015-11-30

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Heartbound - Current Combat System

Heartbound - Current Combat System

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