Useful Summary: The work continues in converting the engine to use generic API and not specific Graphics API like Vulkan and DX12. In the video you can see my game (Bioengineer), being changed at runtime.

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Useful Reminders

In the video you can see my game (Bioengineer), being changed at runtime. The work continues in converting the engine to use generic API and not specific Graphics API like Vulkan and DX12.

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In this video I will briefly cover the latest feature I got in the engine in preparation to the next chunk of work. gamedev In this video, I used an entire week of my spare time trying to learn the secrets of

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  • The work continues in converting the engine to use generic API and not specific Graphics API like Vulkan and DX12.
  • In the video you can see my game (Bioengineer), being changed at runtime.
  • gamedev In this video, I used an entire week of my spare time trying to learn the secrets of
  • In this video I will briefly cover the latest feature I got in the engine in preparation to the next chunk of work.

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