Fast Context: My analysis on how 2D platforming in a 3D space is difficult to pull off. As part of GDC 2015's Indie Summit designer Itay Keren (Mushroom 11, IGF 2014 finalist) explores the

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My analysis on how 2D platforming in a 3D space is difficult to pull off. As part of GDC 2015's Indie Summit designer Itay Keren (Mushroom 11, IGF 2014 finalist) explores the

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  • As part of GDC 2015's Indie Summit designer Itay Keren (Mushroom 11, IGF 2014 finalist) explores the
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