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Following last week's improvement to the weapons system I now have enough fuel to compose some interesting Combat keeps the player engaged as they explore my game, so I improved how the To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ...

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Indie Devlog #2 | New enemies and random generation

Indie Devlog #2 | New enemies and random generation

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Indie Devlog - New enemies, new levels!

Indie Devlog - New enemies, new levels!

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devlog - New enemies, Fancy AI, New Weapon, lots to talk about

devlog - New enemies, Fancy AI, New Weapon, lots to talk about

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Making a Ton of Enemies for my Indie Game

Making a Ton of Enemies for my Indie Game

To try everything Brilliant has to offer—free—for a full 30 days, visit and get 20% off Brilliant's annual ...

Name Reveal, Many New Enemies And Spells! - Furcifer's Fungeon Devlog #4

Name Reveal, Many New Enemies And Spells! - Furcifer's Fungeon Devlog #4

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Making New Enemies and Levels - Unity Indie Game Devlog

Making New Enemies and Levels - Unity Indie Game Devlog

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NEW ENEMIES AND RANDOM GENERATION | CRYSTAL ROAD DEVLOG

NEW ENEMIES AND RANDOM GENERATION | CRYSTAL ROAD DEVLOG

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Making New Enemies! - Daily Roguelike Devlog [4]

Making New Enemies! - Daily Roguelike Devlog [4]

This is day 4 of a challenge that I mostly regret! :) In this episode, I make

Indie Game Devlog #54 ~ New Enemies

Indie Game Devlog #54 ~ New Enemies

Following last week's improvement to the weapons system I now have enough fuel to compose some interesting

The Trick I Used to Make Combat Fun! | Devlog

The Trick I Used to Make Combat Fun! | Devlog

Combat keeps the player engaged as they explore my game, so I improved how the