Browsing Summary: Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage. I am using Dijkstra´s Algorithm running on a dedicated thread at 120 times ...
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So basically A* is just a Dijkstra's algorithm with a heuristic function that tries to choose the best next open node. now things are starting to get even more interesting :) Note: sorry about assembly gradius remake, i still haven't give up, ... Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage.
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Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage. I am using Dijkstra´s Algorithm running on a dedicated thread at 120 times ...
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- Using Dijkstra´s algorithm running at 120 times per second on a dedicated thread this save the FPS but increase the CPU usage.
- So basically A* is just a Dijkstra's algorithm with a heuristic function that tries to choose the best next open node.
- now things are starting to get even more interesting :) Note: sorry about assembly gradius remake, i still haven't give up, ...
- I am using Dijkstra´s Algorithm running on a dedicated thread at 120 times ...
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