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Commentary on the closing keynote from RustConf 2018, which you can view here: ... We design and implement a package format suitable for large programs with lots of data.

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Jonathan Blow on Entity Component Systems

Jonathan Blow on Entity Component Systems

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How to Setup Entity System - Jonathan Blow's

How to Setup Entity System - Jonathan Blow's

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Rant: Entity systems and the Rust borrow checker ... or something.

Rant: Entity systems and the Rust borrow checker ... or something.

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Jonathan Blow on Unity and Unreal

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