Research Starter: We implement point lights in an engine that didn't have them yet for some reason. We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...

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We implement point lights in an engine that didn't have them yet for some reason. We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...

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  • We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...
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Jonathan Blow on Modern Graphics Programming

Jonathan Blow on Modern Graphics Programming

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Jonathan Blow on Modern Programming

Jonathan Blow on Modern Programming

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Jonathan Blow on the algorithm for becoming a great programmer

Jonathan Blow on the algorithm for becoming a great programmer

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Jonathan Blow on which Graphics API you should use

Jonathan Blow on which Graphics API you should use

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How 3D video games do graphics.

How 3D video games do graphics.

We had a fun 3-hour discussion covering some of the basics of how a video game draws pixels on the screen, when it's a 3D ...

Game Engine Programming: Animation File Format, part 1.

Game Engine Programming: Animation File Format, part 1.

We start making a new, better animation file format for the new game.

Game Engine Programming: Point Light Sources

Game Engine Programming: Point Light Sources

We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...

Jonathan Blow on graphics APIs

Jonathan Blow on graphics APIs

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Jonathan Blow on OpenGL and how to learn computer graphics

Jonathan Blow on OpenGL and how to learn computer graphics

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Jonathan Blow on Programming Language Design

Jonathan Blow on Programming Language Design

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