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We implement point lights in an engine that didn't have them yet for some reason. Commentary on the closing keynote from RustConf 2018, which you can view here: ...

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Jonathan Blow on Rust for Games Programming

Jonathan Blow on Rust for Games Programming

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Jblow Talks About Rust, Jai, And More | Prime Reacts

Jblow Talks About Rust, Jai, And More | Prime Reacts

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A Programming Language for Games, talk #2

A Programming Language for Games, talk #2

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Jonathan Blow on the algorithm for becoming a great programmer

Jonathan Blow on the algorithm for becoming a great programmer

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Jonathan Blow on Building a Custom Game Engine and Replacing C++

Jonathan Blow on Building a Custom Game Engine and Replacing C++

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How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow

How Video Game Programming Differs From Other Programming Cultures - Jonathan Blow

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Rant: Entity systems and the Rust borrow checker ... or something.

Rant: Entity systems and the Rust borrow checker ... or something.

Commentary on the closing keynote from RustConf 2018, which you can view here: ...

Jonathan Blow on Why He Built a Custom Game Engine and Programming Language

Jonathan Blow on Why He Built a Custom Game Engine and Programming Language

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Game Engine Programming: Point Light Sources

Game Engine Programming: Point Light Sources

We implement point lights in an engine that didn't have them yet for some reason. Discussion of shadows (but we don't implement ...

Ideas about a new programming language for games.

Ideas about a new programming language for games.

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