Context Summary: There really is no poi, but it's simulated with 300 frames per second and controlled with the By using a WPF Application that leverages the power of the CL NUI Platform from Code Laboratories , a :NET (WPF) Client for ...

Kinect And Midi Websocket Webgl Experiment - Celebrity Practical Overview

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Celebrity Practical Overview

There really is no poi, but it's simulated with 300 frames per second and controlled with the By using a WPF Application that leverages the power of the CL NUI Platform from Code Laboratories , a :NET (WPF) Client for ...

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  • There really is no poi, but it's simulated with 300 frames per second and controlled with the
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Review Key Points
Kinect and Midi WebSocket WebGL Experiment

Kinect and Midi WebSocket WebGL Experiment

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Kinect + Processing + WebGL

Kinect + Processing + WebGL

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WebSockets and Microsoft XBOX Kinect

WebSockets and Microsoft XBOX Kinect

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Kinect Websocket Shadertoy

Kinect Websocket Shadertoy

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Virtual Poi-ing with the Kinect and WebGL

Virtual Poi-ing with the Kinect and WebGL

There really is no poi, but it's simulated with 300 frames per second and controlled with the

NodeJs, websockets and webGL experiment

NodeJs, websockets and webGL experiment

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Kinect WebSocket Test (4th)

Kinect WebSocket Test (4th)

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Kinect for Windows Ver.2.0 WebSocket Test

Kinect for Windows Ver.2.0 WebSocket Test

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Kinect Midi Test

Kinect Midi Test

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Turing Pattern + 512K Particles + Fluid Sim = Kinect WebGL Suckerpunch

Turing Pattern + 512K Particles + Fluid Sim = Kinect WebGL Suckerpunch

visual: work in progress. audio: Faceless Mind - Lighthouse Light.