Short Overview: 0.35 yeah I don't know for me everything gets along actually well this 0.5 is kind of well this is too too little I think what about 0.0. The origin won't make any difference if you don't rotate a scale so does anything actually changes if we just uh disable this

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The origin won't make any difference if you don't rotate a scale so does anything actually changes if we just uh disable this Okay so it will be just a DOT y GG yeah why yeah but you can use it just why because it's

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0.35 yeah I don't know for me everything gets along actually well this 0.5 is kind of well this is too too little I think what about 0.0.

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  • 0.35 yeah I don't know for me everything gets along actually well this 0.5 is kind of well this is too too little I think what about 0.0.
  • Okay so it will be just a DOT y GG yeah why yeah but you can use it just why because it's
  • The origin won't make any difference if you don't rotate a scale so does anything actually changes if we just uh disable this

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Koding in Kotlin: libktx. Part 1

Koding in Kotlin: libktx. Part 1

Read more details and related context about Koding in Kotlin: libktx. Part 1.

LibGDX + Kotlin: Part 1, Setup

LibGDX + Kotlin: Part 1, Setup

Read more details and related context about LibGDX + Kotlin: Part 1, Setup.

Koding in Kotlin: libktx. Part 8. Airport edition!

Koding in Kotlin: libktx. Part 8. Airport edition!

And they don't use don't do anything useful here I mean rotation is a

Koding in Kotlin: libktx. Part 2

Koding in Kotlin: libktx. Part 2

Okay so it will be just a DOT y GG yeah why yeah but you can use it just why because it's

Koding in Kotlin: libktx. Part 4. Making it MOVE!

Koding in Kotlin: libktx. Part 4. Making it MOVE!

Read more details and related context about Koding in Kotlin: libktx. Part 4. Making it MOVE!.

Koding in Kotlin: libktx. Part 12

Koding in Kotlin: libktx. Part 12

0.35 yeah I don't know for me everything gets along actually well this 0.5 is kind of well this is too too little I think what about 0.0.

Koding in Kotlin: libktx. Part 5. Entity my Component!

Koding in Kotlin: libktx. Part 5. Entity my Component!

So last time we tried Ashley and we found out that there is another

Koding in Kotlin: libktx. Part 18. Prerecorded

Koding in Kotlin: libktx. Part 18. Prerecorded

Adding basic scene transition and messing around with physics.

Using Kotlin with LibGDX and IntelliJ

Using Kotlin with LibGDX and IntelliJ

Read more details and related context about Using Kotlin with LibGDX and IntelliJ.

Koding in Kotlin: libktx. Part 13

Koding in Kotlin: libktx. Part 13

The origin won't make any difference if you don't rotate a scale so does anything actually changes if we just uh disable this