Main Context: In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ... In this we add a metrics system and perform a bit of much-needed housekeeping in the application

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In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported. In this we add a metrics system and perform a bit of much-needed housekeeping in the application In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

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In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

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  • In this we add a metrics system and perform a bit of much-needed housekeeping in the application
  • In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.
  • In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...

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Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Read more details and related context about Kohi #005: Linux Platform Layer (Vulkan Game Engine Series).

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

Read more details and related context about Kohi #004: Windows Platform Layer (Vulkan Game Engine Series).

Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series)

Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series)

Read more details and related context about Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series).

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

This video goes over the creation of our first systems of the

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Read more details and related context about Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series).

Kohi #065: Multithreading Part 1, Linux (Vulkan Game Engine Series)

Kohi #065: Multithreading Part 1, Linux (Vulkan Game Engine Series)

In this video, multithreading is discussed and implemented in

Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)

Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)

Read more details and related context about Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series).

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

Kohi #069: Bug Fix Pass (Vulkan Game Engine Series)

In this video, before continuing on, we resolve some long-standing (as well as some new) bugs that have been reported.

Organizing the Application Layer of the VULKAN GAME ENGINE (Kohi Episode 079)

Organizing the Application Layer of the VULKAN GAME ENGINE (Kohi Episode 079)

In this we add a metrics system and perform a bit of much-needed housekeeping in the application

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

Kohi #045: Shader System Part 1 (Vulkan Game Engine Series)

In this video, we begin the construction of a flexible shader system with an overview and refactoring of the existing material and UI ...