Context Card: Forcing a player to backtrack through an empty level after they've defeated everything inside it is bad Happy to be joined by an old friend and now Indie Dev Laura Millar, we used to work together back at Ubi.

Level Design Lobby Ep 46 Cakebash - Award Complete Overview

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Happy to be joined by an old friend and now Indie Dev Laura Millar, we used to work together back at Ubi. Forcing a player to backtrack through an empty level after they've defeated everything inside it is bad

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A great privilege to welcome on to the show the extremely skilled composer Kevin Penkin! Use code EXTRACREDITS to get 50% off a full year subscription at OneDayU.

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  • Forcing a player to backtrack through an empty level after they've defeated everything inside it is bad
  • Happy to be joined by an old friend and now Indie Dev Laura Millar, we used to work together back at Ubi.
  • Use code EXTRACREDITS to get 50% off a full year subscription at OneDayU.
  • A great privilege to welcome on to the show the extremely skilled composer Kevin Penkin!

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