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LibGdx Features - Hexagonal Tilemap test

LibGdx Features - Hexagonal Tilemap test

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LibGdx Features - Isometric Tilemap test

LibGdx Features - Isometric Tilemap test

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Tilemap collisions and camera tracking in libGDX

Tilemap collisions and camera tracking in libGDX

Colliding with tiles and using Hooke's law to get a springy camera tracking.

Hex Grid Movement with Tilemap in Unity! (Tutorial)

Hex Grid Movement with Tilemap in Unity! (Tutorial)

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Hexagon Tiles: Mouse-Over Selection Demonstration

Hexagon Tiles: Mouse-Over Selection Demonstration

TilemapKit converts between screen to tile coordinates and back. This works with all variations of

Libgdx Game Development e3: working tilemap!

Libgdx Game Development e3: working tilemap!

My recorder is a little laggy, but the game still runs at 60 fps.

LibGdx Features: DecalTest

LibGdx Features: DecalTest

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LibGdx Features - Edge detection test

LibGdx Features - Edge detection test

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How to make a Hex Grid System Unity Tutorial! (Like Civilization, Opus Magnum, Gloomhaven)

How to make a Hex Grid System Unity Tutorial! (Like Civilization, Opus Magnum, Gloomhaven)

Get the Project files and Utilities at Get my Complete Courses!

Draw fewer tiles - by using a Dual-Grid system!

Draw fewer tiles - by using a Dual-Grid system!

I've spent a LOT of time drawing tiles! So when I came across this alternative approach to auto-tiling that requires fewer tiles, ...