Helpful Context: This video demonstrates how the width of a shadow now changes based on the derivatives of texture coordinates. In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ...
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This video demonstrates how the width of a shadow now changes based on the derivatives of texture coordinates. In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ...
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- In Battlefield 2, environment maps were calculated using the reflection between the world-space camera view vector and a vector ...
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