Reference Brief: We make some fixes/additions to our entity and entity manager modules and begin creating a couple of physics components. Episode of a game-development series about creating a Zelda game from scratch.

Love2D Tutorial Ep48 Sat Collision Detection - Show Reference Guide

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An exciting episode in which we implement Separating axis theorem that will work for ANY polygon! We make some fixes/additions to our entity and entity manager modules and begin creating a couple of physics components.

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This video goes through the process of putting a hitbox on your player character, which forces them to stop when walking into ... Episode of a game-development series about creating a Zelda game from scratch. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
  • This video goes through the process of putting a hitbox on your player character, which forces them to stop when walking into ...
  • We make some fixes/additions to our entity and entity manager modules and begin creating a couple of physics components.
  • An exciting episode in which we implement Separating axis theorem that will work for ANY polygon!
  • Episode of a game-development series about creating a Zelda game from scratch.

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