Key Summary: When you write a 3D lighting system, you might or might not want to do your lighting calculations in linear RGB Hopefully, this can make shaders a little less scary and a little more approachable for ...
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Hopefully, this can make shaders a little less scary and a little more approachable for ... When you write a 3D lighting system, you might or might not want to do your lighting calculations in linear RGB
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- When you write a 3D lighting system, you might or might not want to do your lighting calculations in linear RGB
- Hopefully, this can make shaders a little less scary and a little more approachable for ...
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