Reference Brief: This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes. In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size ...

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This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes. In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size ...

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  • This is the second test of my game engine, today I implemented ray casting intersections on Axis Aligned Bounding Boxes.
  • In this video I once and for all solve axis aligned rectangle collision detection, demonstrating algorithms to handle arbitrary size ...

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