Page Summary: CPU only, and only during rendering, the editing update are still the trunk implementation. Using the latest driver, it's still obvious that the Pascal GPU uses TBR.

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This talk is part of the Advances in Real-Time Rendering in Games course at SIGGRAPH 2025 ... CPU only, and only during rendering, the editing update are still the trunk implementation. Technically this engine is rather simple, and I wouldn't be surprised if it's been done before; so, just to be clear, I'm not claiming ...

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Technically this engine is rather simple, and I wouldn't be surprised if it's been done before; so, just to be clear, I'm not claiming ... Using the latest driver, it's still obvious that the Pascal GPU uses TBR.

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  • This talk is part of the Advances in Real-Time Rendering in Games course at SIGGRAPH 2025 ...
  • Technically this engine is rather simple, and I wouldn't be surprised if it's been done before; so, just to be clear, I'm not claiming ...
  • CPU only, and only during rendering, the editing update are still the trunk implementation.
  • Using the latest driver, it's still obvious that the Pascal GPU uses TBR.

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CPU only, and only during rendering, the editing update are still the trunk implementation.