Core Summary: this was a fun challenge and I've learned all sorts of things throughout this last week. Each light source now only has its shadowmap updated if one or more axis aligned ...

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this was a fun challenge and I've learned all sorts of things throughout this last week. Each light source now only has its shadowmap updated if one or more axis aligned ... Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using

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  • Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using
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  • this was a fun challenge and I've learned all sorts of things throughout this last week.

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Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering

Recreating Noita's Sand Simulation in C and OpenGL | Game Engineering

Exploring and attempting to recreate Noita's "Falling-Sand" Simulation from scratch using

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

OpenGL c++ game engine dev: AABBs versus spheres for shadowmaps

Added a tasty optimization this morning. Each light source now only has its shadowmap updated if one or more axis aligned ...

Making a Game With C++ and OpenGL

Making a Game With C++ and OpenGL

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Making A Game in C With Raylib

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Making A Game In C With SDL3

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Making my own 3D GAME ENGINE and GAME in 48 HOURS? C++ OPENGL

Making my own 3D GAME ENGINE and GAME in 48 HOURS? C++ OPENGL

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OpenGL - A small walk inside my procedurally generated terrain.

OpenGL - A small walk inside my procedurally generated terrain.

Just a small walk inside my procedurally generated 3D terrain. Done using: C++, modern

Making a Game With C++ and SDL2

Making a Game With C++ and SDL2

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Simple 2D RPG Shooter Game C++ OpenGL

Simple 2D RPG Shooter Game C++ OpenGL

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making a game from scratch on a 2003 laptop (in a week & C++, OpenGL 1.3)

making a game from scratch on a 2003 laptop (in a week & C++, OpenGL 1.3)

this was a fun challenge and I've learned all sorts of things throughout this last week. using that thinkpad was also quite fun, ...