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I got a bit tired of my simple heightmap-based planets and decided to experiment with I got the stone physics working but it's not fully multi threaded so it can be a little slow. This one is going to go over some methods/techniques for coding a game like 7 ...

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  • This one is going to go over some methods/techniques for coding a game like 7 ...
  • I got a bit tired of my simple heightmap-based planets and decided to experiment with
  • I got the stone physics working but it's not fully multi threaded so it can be a little slow.

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