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A demo of the project I worked on during my summer internship in the Realistic Graphics Lab at EPFL, where the This is a recording of the SIGGRAPH Asia presentation by Merlin and Delio.

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  • A demo of the project I worked on during my summer internship in the Realistic Graphics Lab at EPFL, where the
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  • This tutorial (part of an ongoing series) by Nicolas Roussel explains how to use
  • This is a recording of the SIGGRAPH Asia presentation by Merlin and Delio.
  • This tutorial (part of an ongoing series) by Sébastien Speierer explains how to use

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Material Optimization with Differentiable Rendering in Mitsuba 3

Material Optimization with Differentiable Rendering in Mitsuba 3

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Differentiable rendering example using Open3D 0.17 and Mitsuba 3

Differentiable rendering example using Open3D 0.17 and Mitsuba 3

Read more details and related context about Differentiable rendering example using Open3D 0.17 and Mitsuba 3.

Mitsuba 3: Gradient-based optimization (Tutorial #3)

Mitsuba 3: Gradient-based optimization (Tutorial #3)

This tutorial (part of an ongoing series) by Nicolas Roussel explains how to use

Differentiable Heightfield Rendering in Mitsuba 3

Differentiable Heightfield Rendering in Mitsuba 3

A demo of the project I worked on during my summer internship in the Realistic Graphics Lab at EPFL, where the

Mitsuba 2: A Retargetable Forward and Inverse Renderer

Mitsuba 2: A Retargetable Forward and Inverse Renderer

This is a recording of the SIGGRAPH Asia presentation by Merlin and Delio. Joint work between Merlin Nimier-David, Delio Vicini, ...

Mitsuba 3: Introduction (Tutorial #1)

Mitsuba 3: Introduction (Tutorial #1)

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Mitsuba 3: Inverse Volume Rendering (Tutorial #5)

Mitsuba 3: Inverse Volume Rendering (Tutorial #5)

Read more details and related context about Mitsuba 3: Inverse Volume Rendering (Tutorial #5).

Mitsuba 3: Caustic Design (Tutorial #4)

Mitsuba 3: Caustic Design (Tutorial #4)

This tutorial (part of an ongoing series) by Merlin Nimier-David explains how to use

Mitsuba 3: Rendering (Tutorial #2)

Mitsuba 3: Rendering (Tutorial #2)

This tutorial (part of an ongoing series) by Sébastien Speierer explains how to use

Differentiable rendering demo

Differentiable rendering demo

Here's a short demo of my reconstruction algorithm. It's a work in progress but it already works well enough to show it :) I'm ...