Practical Context: In this episode, you'll add an attack state to your enemy so it can play an attack animation when close to the player. This is Devlog where I document the process of me making my dream game: A Retro first person
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In this episode, you'll add an attack state to your enemy so it can play an attack animation when close to the player. This is Devlog where I document the process of me making my dream game: A Retro first person
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- In this episode, you'll add an attack state to your enemy so it can play an attack animation when close to the player.
- This is Devlog where I document the process of me making my dream game: A Retro first person
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