Main Points: In this tutorial I will fix or lock down a characters head so that it looks in one direction because it is moving around too much after ... For a demo reel or to export to a game engine, you sometimes need to transform your animations so that they play in place.

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In this tutorial I will fix or lock down a characters head so that it looks in one direction because it is moving around too much after ... For a demo reel or to export to a game engine, you sometimes need to transform your animations so that they play in place. Learn the basics of markersets in Motive Body version 2.0.2 on the GRID Lab's

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Learn the basics of markersets in Motive Body version 2.0.2 on the GRID Lab's Today we cover something quite important for gameplay animators : loops !

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  • In this tutorial I will fix or lock down a characters head so that it looks in one direction because it is moving around too much after ...
  • For a demo reel or to export to a game engine, you sometimes need to transform your animations so that they play in place.
  • Learn the basics of markersets in Motive Body version 2.0.2 on the GRID Lab's
  • I took everything from my tutorial and apply it to the animation process.

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Check Useful Notes
Motionbuilder - Constraining props to motion capture markers

Motionbuilder - Constraining props to motion capture markers

Read more details and related context about Motionbuilder - Constraining props to motion capture markers.

Motion Capture Tutorial: Markersets

Motion Capture Tutorial: Markersets

Learn the basics of markersets in Motive Body version 2.0.2 on the GRID Lab's

MotionBuilder Speed Tutorial Aim Constraint: Use an Aim Constraint to lock down head movement.

MotionBuilder Speed Tutorial Aim Constraint: Use an Aim Constraint to lock down head movement.

In this tutorial I will fix or lock down a characters head so that it looks in one direction because it is moving around too much after ...

Motionbuilder Tutorial - 4: Prop rigging to work with motion capture and motion editing

Motionbuilder Tutorial - 4: Prop rigging to work with motion capture and motion editing

I took everything from my tutorial and apply it to the animation process. -- Watch live at

How to create an IN-PLACE animation in MOTIONBUILDER

How to create an IN-PLACE animation in MOTIONBUILDER

For a demo reel or to export to a game engine, you sometimes need to transform your animations so that they play in place.

5. Parent-Child Constraint

5. Parent-Child Constraint

Learn how to attach objects to characters by using the parent-child

Motionbuilder Tutorial - 4: Prop rigging to work with motion capture and motion editing

Motionbuilder Tutorial - 4: Prop rigging to work with motion capture and motion editing

Read more details and related context about Motionbuilder Tutorial - 4: Prop rigging to work with motion capture and motion editing.

How to CREATE LOOPS using MOTION CAPTURE and Motionbuilder - 3 methods

How to CREATE LOOPS using MOTION CAPTURE and Motionbuilder - 3 methods

Today we cover something quite important for gameplay animators : loops ! Creating a loop is something you've probably done ...

Importing FBX Prop Models and setting up Constraints in Motionbuilder

Importing FBX Prop Models and setting up Constraints in Motionbuilder

In this video we will look at importing the FBX Models for our

Prop Tracking - Delivering Markerless Motion Capture at Scale

Prop Tracking - Delivering Markerless Motion Capture at Scale

Read more details and related context about Prop Tracking - Delivering Markerless Motion Capture at Scale.