Useful Search Notes: I am recoding Omegaspace in typescript (technically it gets compiled back into lua but whatevs its easier to program with) so here ... This took quite a while to make and perfect, to ensure it doesn't lag for high latency players and to smooth it out with normal
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This took quite a while to make and perfect, to ensure it doesn't lag for high latency players and to smooth it out with normal In this tutorial, we continue from part 1, where we covered client-sided VFX, along with it's upsides and downsides(only visible to ...
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I am recoding Omegaspace in typescript (technically it gets compiled back into lua but whatevs its easier to program with) so here ...
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- I am recoding Omegaspace in typescript (technically it gets compiled back into lua but whatevs its easier to program with) so here ...
- This took quite a while to make and perfect, to ensure it doesn't lag for high latency players and to smooth it out with normal
- In this tutorial, we continue from part 1, where we covered client-sided VFX, along with it's upsides and downsides(only visible to ...
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