Helpful Context: With UE5 finally released, I've noticed a lot of users are struggling with some wonky After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.
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The intensity of the light source decreases by inverse square law (1 / (r * r)) 2. With UE5 finally released, I've noticed a lot of users are struggling with some wonky
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- The intensity of the light source decreases by inverse square law (1 / (r * r)) 2.
- After a lot of work to setup the acceleration structure I finally managed to use the VK_KHR_ray_query extension.
- With UE5 finally released, I've noticed a lot of users are struggling with some wonky
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