Core Summary: In this one we are able to visualize the mapgrid and add entities to our grid. We've implemented the logic behind bonus pickups and managed to show the player that he won!

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We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's change the player display depending on what he has chosen in-game! In this one we are able to visualize the mapgrid and add entities to our grid.

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In this one we are able to visualize the mapgrid and add entities to our grid. Adding enemy health and bonuses that player will be picking this time.

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  • In this one we are able to visualize the mapgrid and add entities to our grid.
  • We've implemented the logic behind bonus pickups and managed to show the player that he won!
  • Adding enemy health and bonuses that player will be picking this time.
  • Let's change the player display depending on what he has chosen in-game!

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Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 6 - Battlefield Effects.

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Multiplatform Libgdx Gamedev Tutorial - part 7 - Adding an enemy

Today, we're going to add an enemy into our game! It still does nothing, but we'll use him to attack the player soon. Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Multiplatform Libgdx Gamedev Tutorial - part 20 - Introducing Character Variety and Upgrade system

Let's change the player display depending on what he has chosen in-game!

Libgdx Game Development/ Libgdx Tutorials! Part 6 "Visualizing the MapGrid, Collision part 2"

Libgdx Game Development/ Libgdx Tutorials! Part 6 "Visualizing the MapGrid, Collision part 2"

In this one we are able to visualize the mapgrid and add entities to our grid.

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

Multiplatform Libgdx Gamedev Tutorial - part 12 - bonus logic & victory!

First prototype is finally done! We've implemented the logic behind bonus pickups and managed to show the player that he won!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Multiplatform Libgdx Gamedev Tutorial - part 18 - multiple enemy types!

Let's diversify our gameplay by adding multiple enemy types! Transcript: ...

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment

Read more details and related context about Multiplatform Libgdx Gamedev Tutorial - part 1 - Setting up the environment.

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

Multiplatform Libgdx Gamedev Tutorial - part 5 - Player Controls

The player can now walk between bases! We're also introducing the separate layer to handle game logics. Relevant Commit: ...

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Multiplatform Libgdx Gamedev Tutorial - part 11 - enemy hp and bonuses

Adding enemy health and bonuses that player will be picking this time. Transcript: ...

What GAME ENGINE should you use? ๐Ÿ‘พ #programming #tech #code #software #gamedev #technology #gaming

What GAME ENGINE should you use? ๐Ÿ‘พ #programming #tech #code #software #gamedev #technology #gaming

Read more details and related context about What GAME ENGINE should you use? ๐Ÿ‘พ #programming #tech #code #software #gamedev #technology #gaming.