Core Summary: In this one we are able to visualize the mapgrid and add entities to our grid. We've implemented the logic behind bonus pickups and managed to show the player that he won!
Multiplatform Libgdx Gamedev Tutorial Part 6 Battlefield Effects - Award Topic Overview
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Award Topic Overview
We've implemented the logic behind bonus pickups and managed to show the player that he won! Let's change the player display depending on what he has chosen in-game! In this one we are able to visualize the mapgrid and add entities to our grid.
Award Helpful Details
In this one we are able to visualize the mapgrid and add entities to our grid. Adding enemy health and bonuses that player will be picking this time.
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- In this one we are able to visualize the mapgrid and add entities to our grid.
- We've implemented the logic behind bonus pickups and managed to show the player that he won!
- Adding enemy health and bonuses that player will be picking this time.
- Let's change the player display depending on what he has chosen in-game!
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