Search Takeaway: Based on my deferred shading example this new example adds shadows from Specular lighting represents shiny materials by modelling the reflection of

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Specular lighting represents shiny materials by modelling the reflection of After almost a thousand lines of C++ code I finally got my first triangle rendered with Based on my deferred shading example this new example adds shadows from

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  • Specular lighting represents shiny materials by modelling the reflection of
  • After almost a thousand lines of C++ code I finally got my first triangle rendered with
  • Based on my deferred shading example this new example adds shadows from

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