Main Points: +Added better float to integer rounding results in more precise and smooth ...

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  • +Added better float to integer rounding results in more precise and smooth ...

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My Raycaster Funtime #01  (PC, progress so far)

My Raycaster Funtime #01 (PC, progress so far)

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My Raycaster Funtime #17 (Windows/Amiga, comparision side-by-side)

My Raycaster Funtime #17 (Windows/Amiga, comparision side-by-side)

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My Raycaster Funtime #08 (lightmaps 1st attempt)

My Raycaster Funtime #08 (lightmaps 1st attempt)

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My Raycaster Funtime #02 (PC, the early editor)

My Raycaster Funtime #02 (PC, the early editor)

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My Raycaster Funtime #12 (faster floor/ceil algorithm, Amiga/PC)

My Raycaster Funtime #12 (faster floor/ceil algorithm, Amiga/PC)

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My Raycaster Funtime #03 (PC - AMIGA)

My Raycaster Funtime #03 (PC - AMIGA)

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My Raycaster Funtime #06 (new floor/ceil rendering algorithm - step by step)

My Raycaster Funtime #06 (new floor/ceil rendering algorithm - step by step)

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RayCaster demo #10 - fake polygon rendering again

RayCaster demo #10 - fake polygon rendering again

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My Raycaster Funtime #13 (Amiga + V1200, subpixel rendering)

My Raycaster Funtime #13 (Amiga + V1200, subpixel rendering)

Some tests on V1200, while working on msRay0.44. +Added better float to integer rounding results in more precise and smooth ...

My Raycaster Funtime #11 (Amiga/PC demo level)

My Raycaster Funtime #11 (Amiga/PC demo level)

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