Context Preview: Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end up streaming on Wednesday. After fighting with a weird problem in Visual Studio pre-stream, I walked through the changes that were made to the

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Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end up streaming on Wednesday. After fighting with a weird problem in Visual Studio pre-stream, I walked through the changes that were made to the

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  • Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end up streaming on Wednesday.
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NES Programming #47 - Adding collision to the asset tool

NES Programming #47 - Adding collision to the asset tool

Read more details and related context about NES Programming #47 - Adding collision to the asset tool.

NES Programming #50 - Adding collision points to the asset tool

NES Programming #50 - Adding collision points to the asset tool

Read more details and related context about NES Programming #50 - Adding collision points to the asset tool.

NES Programming #54 - Breaking and fixing the asset tool

NES Programming #54 - Breaking and fixing the asset tool

After fighting with a weird problem in Visual Studio pre-stream, I walked through the changes that were made to the

NES Programming #48 - Background collision

NES Programming #48 - Background collision

Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end up streaming on Wednesday.

NES Programming #53 - Generating animations from the asset tool

NES Programming #53 - Generating animations from the asset tool

Read more details and related context about NES Programming #53 - Generating animations from the asset tool.

NES Programming #16 - Exporting asset data to the NES!

NES Programming #16 - Exporting asset data to the NES!

Read more details and related context about NES Programming #16 - Exporting asset data to the NES!.

NES Assembly: Ep16 - Door Collision

NES Assembly: Ep16 - Door Collision

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NES programming #5 - Collision detection is finally implemented!

NES programming #5 - Collision detection is finally implemented!

Read more details and related context about NES programming #5 - Collision detection is finally implemented!.

NES Programming #49 - Successful world collision

NES Programming #49 - Successful world collision

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NES Programming #86 - Collisions!!!

NES Programming #86 - Collisions!!!

Read more details and related context about NES Programming #86 - Collisions!!!.