Main Topic Lens: Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end Adding the offsets to detect all four corners of the sprite to collide properly with our environment.

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Adding the offsets to detect all four corners of the sprite to collide properly with our environment. In this episode, I got the MMC3 banks swapped properly to show our game sprites, but it's still not 100% clear why.

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  • In this episode, I got the MMC3 banks swapped properly to show our game sprites, but it's still not 100% clear why.
  • Adding the offsets to detect all four corners of the sprite to collide properly with our environment.
  • Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end

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NES Programming #51 - Wrapping up player map collision

NES Programming #51 - Wrapping up player map collision

Read more details and related context about NES Programming #51 - Wrapping up player map collision.

NES Programming #48 - Background collision

NES Programming #48 - Background collision

Note: in the beginning of the stream I said there would be no stream on Thursday, but I may end

NES Programming #49 - Successful world collision

NES Programming #49 - Successful world collision

Read more details and related context about NES Programming #49 - Successful world collision.

NES Assembly: Ep8 - Sprite Collision Offsets

NES Assembly: Ep8 - Sprite Collision Offsets

Adding the offsets to detect all four corners of the sprite to collide properly with our environment.

NES Assembly: Ep7 - BitMask Collision Detection

NES Assembly: Ep7 - BitMask Collision Detection

Read more details and related context about NES Assembly: Ep7 - BitMask Collision Detection.

NES Programming #86 - Collisions!!!

NES Programming #86 - Collisions!!!

Read more details and related context about NES Programming #86 - Collisions!!!.

NES Assembly: Ep16 - Door Collision

NES Assembly: Ep16 - Door Collision

Read more details and related context about NES Assembly: Ep16 - Door Collision.

NES Programming #41 - MMC3 banks fixed and world collision attempt #1

NES Programming #41 - MMC3 banks fixed and world collision attempt #1

In this episode, I got the MMC3 banks swapped properly to show our game sprites, but it's still not 100% clear why. I'll play around ...

8 Bit NES Assembly Programming | Collision is hard | Nov. 3, 2018

8 Bit NES Assembly Programming | Collision is hard | Nov. 3, 2018

Read more details and related context about 8 Bit NES Assembly Programming | Collision is hard | Nov. 3, 2018.

NES Programming #50 - Adding collision points to the asset tool

NES Programming #50 - Adding collision points to the asset tool

Read more details and related context about NES Programming #50 - Adding collision points to the asset tool.