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Networking Physics  / Lockstep VS State sync (Next Gen Networked Games Episode 2)

Networking Physics / Lockstep VS State sync (Next Gen Networked Games Episode 2)

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LockStep Game Studio - Multiplayer via physics lockstep networking In Unity(Between Android and PC)

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Real-time multiplayer with fully synced real-time physics!

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In allusion to the 1500 archers. GitHub: Fully deterministic. Only inputs are transmitted ...

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