Practical Summary: Threat Interactive Video 32 discusses the historical trail behind the RTX marketing & aims to showcase the possibilities in vendor ... An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader.

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An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader. In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game.

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Here's a demo of a rendering engine I've been working on that allows for Threat Interactive Video 32 discusses the historical trail behind the RTX marketing & aims to showcase the possibilities in vendor ...

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  • An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader.
  • Threat Interactive Video 32 discusses the historical trail behind the RTX marketing & aims to showcase the possibilities in vendor ...
  • In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game.
  • Here's a demo of a rendering engine I've been working on that allows for

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Non Euclidean GPU Ray Tracing Test

Non Euclidean GPU Ray Tracing Test

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"No! Euclid!" GPU Ray Tracer gets an upgrade!

"No! Euclid!" GPU Ray Tracer gets an upgrade!

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Real-Time Non-Euclidean Ray-tracing Test

Real-Time Non-Euclidean Ray-tracing Test

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Portal Lighting Test 1 - Non-Euclidean Vulkan Raytracing Engine

Portal Lighting Test 1 - Non-Euclidean Vulkan Raytracing Engine

A short demo of some of the features of my senior project. The engine is written in C++ and glsl, and uses Vulkan

I Coded Raytracing That Doesn't Burn Your GPU

I Coded Raytracing That Doesn't Burn Your GPU

In today's C++ and GLSL and something presentation, I show raytraced shadows in my minecraft clone sandbox game. This was ...

Non-Euclidean Worlds Engine

Non-Euclidean Worlds Engine

Here's a demo of a rendering engine I've been working on that allows for

This Vendor Agnostic Ray Tracing Runs 120FPS: And It's Not Even Optimized!

This Vendor Agnostic Ray Tracing Runs 120FPS: And It's Not Even Optimized!

Threat Interactive Video 32 discusses the historical trail behind the RTX marketing & aims to showcase the possibilities in vendor ...

Black Hole Ray Tracing (Non-Euclidean Ray Tracing)

Black Hole Ray Tracing (Non-Euclidean Ray Tracing)

An attempt at modeling the gravitational lensing effect produced by black holes in a real-time GLSL shader. For simplicity ...

Simple ray tracing test...

Simple ray tracing test...

Read more details and related context about Simple ray tracing test....

Real-Time Non-Euclidean Ray-tracer Demo

Real-Time Non-Euclidean Ray-tracer Demo

Read more details and related context about Real-Time Non-Euclidean Ray-tracer Demo.