Page Snapshot: This time I optimized the voxel generation by making it more parallel. Recently, I have been exploring different ways to optimize some of my simulation experiments.

Octree Demo Openframeworks - Decision Guide

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Decision Guide

This time I optimized the voxel generation by making it more parallel. This is an assignment for my class CS134: Computer Game Design & Programming at San Jose State University taken with Kevin ...

Celebrity Why It Matters

Recently, I have been exploring different ways to optimize some of my simulation experiments. Assignment for week 18 of MA in Computational Art @ Goldsmiths University.

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  • Assignment for week 18 of MA in Computational Art @ Goldsmiths University.
  • This time I optimized the voxel generation by making it more parallel.
  • Recently, I have been exploring different ways to optimize some of my simulation experiments.
  • This is an assignment for my class CS134: Computer Game Design & Programming at San Jose State University taken with Kevin ...

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Octree Demo - OpenFrameworks

Octree Demo - OpenFrameworks

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Octree in action demo

Octree in action demo

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Octree Demo

Octree Demo

This is an assignment for my class CS134: Computer Game Design & Programming at San Jose State University taken with Kevin ...

Editor using Openframeworks toolkit with Octree technique.

Editor using Openframeworks toolkit with Octree technique.

Read more details and related context about Editor using Openframeworks toolkit with Octree technique..

Octree demonstration

Octree demonstration

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openframework demo

openframework demo

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"Octree Unrolling" example

"Octree Unrolling" example

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Octree Visualization

Octree Visualization

Recently, I have been exploring different ways to optimize some of my simulation experiments. One of the ways to do this is to use ...

Openframeworks face tracking with FaceOSC and ofxOSC

Openframeworks face tracking with FaceOSC and ofxOSC

Assignment for week 18 of MA in Computational Art @ Goldsmiths University. Using FaceOSC from Kyle McDonald to create a ...

Voxels: Parallel octree

Voxels: Parallel octree

This time I optimized the voxel generation by making it more parallel. Before this change the parallelism was limited per