Discovery Brief: Taking a local average of the cascaded deep opacity map and the planet shadow map reduces aliasing in the final output. This shadow mapping technique is used for getting rid of the aliased edges for the shadows.

Percentage Closer Filtering - TV Related Context

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Taking a local average of the cascaded deep opacity map and the planet shadow map reduces aliasing in the final output. This shadow mapping technique is used for getting rid of the aliased edges for the shadows.

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Quick reference points

  • Taking a local average of the cascaded deep opacity map and the planet shadow map reduces aliasing in the final output.
  • This shadow mapping technique is used for getting rid of the aliased edges for the shadows.
  • The light source is rendered to a render target to hold the depth values.

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ShadowMapping9   Percentage Closer Filtering

ShadowMapping9 Percentage Closer Filtering

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Percentage Closer Filtering

Percentage Closer Filtering

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OpenGL 3D Game Tutorial 40: Percentage Closer Filtering

OpenGL 3D Game Tutorial 40: Percentage Closer Filtering

LWJGL tutorial series on how to create a 3D Java game with OpenGL! Improving the edges of our shadows this week with some ...

3D Graphics Series: Percentage-Closer Filtering Shadow Mapping

3D Graphics Series: Percentage-Closer Filtering Shadow Mapping

Shadow mapping is a depth checking technique. The light source is rendered to a render target to hold the depth values. After all ...

Percent Closer Filtering Shadows (Simple Average)

Percent Closer Filtering Shadows (Simple Average)

This shadow mapping technique is used for getting rid of the aliased edges for the shadows. PCF is basically taking extra taps ...

Volumetric clouds with shadows improved using percentage closer filtering

Volumetric clouds with shadows improved using percentage closer filtering

Taking a local average of the cascaded deep opacity map and the planet shadow map reduces aliasing in the final output.

Flicker Free Cascaded Shadow Mapping with Percentage Closer Filtering

Flicker Free Cascaded Shadow Mapping with Percentage Closer Filtering

Small demo showing the CSM support in the engine. There is four CSM splits, flicker reduction and PCF

Shadow Mapping w/ Percentage Closer Filtering

Shadow Mapping w/ Percentage Closer Filtering

Read more details and related context about Shadow Mapping w/ Percentage Closer Filtering.

Percentage Closer Soft Shadows demo.

Percentage Closer Soft Shadows demo.

Read more details and related context about Percentage Closer Soft Shadows demo..

Percentage Closer Soft Shadows (PCSS)

Percentage Closer Soft Shadows (PCSS)

Read more details and related context about Percentage Closer Soft Shadows (PCSS).