Reference Brief: Blast3 is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.

Perspective Texture On A Quad Using Non Affine Rendering - TV Background

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  • Blast3 is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.

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Perspective Texture on a quad using non-Affine rendering.

Perspective Texture on a quad using non-Affine rendering.

Read more details and related context about Perspective Texture on a quad using non-Affine rendering..

Affine polygon rendering (quads, not triangles)

Affine polygon rendering (quads, not triangles)

Read more details and related context about Affine polygon rendering (quads, not triangles).

Texture Mapping - Affine vs Perspective Correct

Texture Mapping - Affine vs Perspective Correct

Read more details and related context about Texture Mapping - Affine vs Perspective Correct.

Blast3 tech demo: mirrored back-face perspective correct texture mapping of pierced/holed objects

Blast3 tech demo: mirrored back-face perspective correct texture mapping of pierced/holed objects

Blast3 is an old school (pseudo) 3D Ray Casting game engine coded in C++ from scratch.

Affine vs perspective-correct texture mapping example

Affine vs perspective-correct texture mapping example

Read more details and related context about Affine vs perspective-correct texture mapping example.

Blast3 tech demo: floor & ceil perspective correct texture mapping

Blast3 tech demo: floor & ceil perspective correct texture mapping

Read more details and related context about Blast3 tech demo: floor & ceil perspective correct texture mapping.

Affine Perspective-Three-Point Problem (CVPR2026, Highlight, Poster)

Affine Perspective-Three-Point Problem (CVPR2026, Highlight, Poster)

Read more details and related context about Affine Perspective-Three-Point Problem (CVPR2026, Highlight, Poster).

Software 3D Renderer - Triangle (perspective correct texture mapping)

Software 3D Renderer - Triangle (perspective correct texture mapping)

Software 3D Renderer - Triangle (perspective correct texture mapping)

Non-perspective correct mapping

Non-perspective correct mapping

Read more details and related context about Non-perspective correct mapping.

Software 3D Renderer - Cube (perspective correct texture mapping)

Software 3D Renderer - Cube (perspective correct texture mapping)

Software 3D Renderer - Cube (perspective correct texture mapping)